

There are also three golden rules that will always be part of the ultimate decision-making and design challenges of ACE - they are not negotiable and are: Improving the default user experience without compromising the game’s desired clarity of the interface nor adding unecessary depth or complexity.Attempt to achieve a base experience closer to the one imagined through content promises and ideas that didn’t make it into the final game.Enhancing and adding to the standard Stonehearth Experience wherever it feels a bit lacking.All information is coming from the Official post on the official Website, or the Mods page on the steam workshop. This page is meant to cover the features and general information about the mod.
Stonehearth mods ace mod#
I only have authority over this work of synthesis, and to that very limited extent I authorize anyone to use, inspect, tweak, and republish the specific contents of this mod and its archives, with the sole caveats that they not monetize this product and the request that, if they are publishing a mod based on this one that has similar aims, they credit me to the extent that I am worthy of being credited in their production.ACE or the Authorized Community Expansion is a workshop Expansion/mod created by fans and the desire of creating an even better and richer of Stonehearth 1.0. Further, the scripts utilized by this mod are housed in CBA and ACE3 archives, and thus are subject to their respective publishers particular licenses. To that end, I, the mod author of RAIEM: ITN, have no claims over those models or textures, and remind all that those files are subject to RHS’s particular license. The models, textures, and original classes used and referenced by this mod are all housed within RHS archives, and so this mod WILL NOT WORK WITHOUT RHS USAF. This mod is purely config files and contains no textures or models. Some devices or device combinations may be better suited for certain situations than others.įinally, licenses.


Each device (PEQ-15, PEQ-15A, PEQ-16, M952V, and WMX-200,) has a slightly different specification and weight from the others, meaning that not all devices are made the same. See the chart in the images above for a breakdown of what devices have what features, and in what order they can be accessed.Ī third and minor feature of this mod is the characterization of devices. VISible laser (Red or Green, model dependent)Įach laser has a slightly different set of functions.
Stonehearth mods ace full#
The full list of possible modes is below, with original modes marked ^ and new-because-of-patch modes marked *. Second, this mod drastically increases the number of available modes, and adds new functions that were not (really) possible before Arma 2.0.6. There is no way to reach IR modes by clicking through "Previous" from a visible mode, and no way to reach visible modes by clicking through "Next" from an IR mode.) If you keep clicking "Previous", you will eventually stop at a visible mode, either a laser or a flashlight. (If you keep clicking "Next", you will eventually stop at an IR mode, likely with some form of IR illumination. This function is replaced by the CBA keybinds, which allow for a more precise control over which mode you are selecting.
Stonehearth mods ace update#
If this is an issue, please reach out, and I can attempt at creating a localization update for this mod.įirst, it changes the way that RHS laser attachments are interacted with, in that the RHS Attachment Change keybind no longer works. This mod does not have translations, so device and mode names are currently only in English. Failure to have ACE_laserpointer.pbo (loaded by default with ACE3) loaded will render VIS Laser modes nonfunctional. Failure to bind these keys or have CBA loaded will result in only IR laser modes being available for all RHS lasers. THIS MOD REQUIRES ACE3 AND CBA, AND REQUIRES BINDING OF TWO KEYBINDS FROM CBA, "Next rail item state" and "Previous rail item state". This mod aims to bring the laser/light modules from RHS USAF more into line with the functions and capabilities of their real-world counterparts.įor a version of this mod that effects devices from both USAF and AFRF, click HEREįor a version of this mod that effects devices from just AFRF, click HERE RHS-ACE Individual Equipment Modernization : Illuminate the Night
