
There are several more creative tools, but by and large, I find myself relying on the same simplistic options time after time. When hunting elk and grizzly bears, I use my spears. In stealth scenarios, I rely on my silent bow. The simple toolset serves the game's themes well, but with enough time, it becomes clear how limited your loadout really is. The Stone Age setting can also be a detriment, though. So by sprinting toward the closest sanctuary on my map-collecting hardwood for torches along the way, and relying on stealth and my few remaining arrows for defense-I trekked through one of the more stressful scenarios the game had to offer. I was hundreds of meters from the warmth of the nearest campfire. On one of Primal's nights, the valley's lurking threats coalesced into a challenge that tested all of my knowledge of the game's survival systems. And although there are more ways to die in this Far Cry than any previous entry, Primal never feels too difficult-there's a fine balance between tension and fun that elevates the whole experience. You're a lone wanderer here, not a walking armory. They not only bring a slow, measured pace to combat, but also add to Primal's overall identity and tone. Gone are handguns and grenade launchers-here you have spears, clubs, and slingshots.

There's a fine balance between tension and fun that elevates the whole experience.Īs a solitary hunter with simple tools, you're also less equipped to defend yourself than the protagonists of Far Cry 3 and 4. In Primal's lush swampland, avoiding danger means avoiding the water, where underwater predators abound. In the northern wastes, the cold becomes a factor, making each bonfire a glowing beacon of safety as you fight to stay warm. This focus on survival permeates Far Cry Primal. Even now, after dozens of hours in this valley, I still feel anxious as the sun goes down, hoping I have enough animal fat to ignite my club and ward off hulking carnivores. A day/night cycle also adds more tension to the world: predators are more abundant and aggressive in the darkness. Here, vicious animals travel in packs, striking as a collective whole while you slink through the undergrowth toward enemy camps. But the Stone Age setting is far more foreboding than those of past Far Cry games.
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Primal still uses the basic open-world framework of a traditional Far Cry game, with a cascading series of outposts to capture, weapons to unlock, and upgrades to craft. In fact, most of the game's conflicts arise from nature. Building your village grants you new upgrades, equipment, and tools. The identity of each of the game's three tribes, and the political dynamic between them, sets up conflicts in a natural way.

But it lends character to what could be a lifeless system.Īs you build up your tribe from within, you encounter members of other groups, the majority of whom have plans contrary to your own.
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When you look past the facade, it's essentially a new skin for the franchise's traditional upgrade structure. By recruiting the aforementioned Wenja-such as the shaman Tensay or the warrior Karoosh-you'll unlock new items, weapons, and abilities. This reconstruction sets up Primal's progression system. Now Playing: Far Cry Primal - Video Review By clicking 'enter', you agree to GameSpot's
