fokishine.blogg.se

Faqt hover tank
Faqt hover tank





faqt hover tank
  1. FAQT HOVER TANK FULL
  2. FAQT HOVER TANK FREE

A "Marksman, Assassin, Mage, and Fighter" would be crowd control, in which case they want to use attacks that would keep the enemies from charging too easily, so they would use AOE (area of effect attacks) with wide spread range, including distant ranged attacks to keep them from getting to close, such as stuns, grappling, fear strikes, a toxic acidic ( damage over time.) canister launcher AoE.which with a team, would allow your allies to punish the enemy under control.

FAQT HOVER TANK FULL

Here is an example of a Class type setup, and will post the full Article on Classes within a week.

faqt hover tank

Since the Crowd Controllers of course control the balance of the match itself as far as team rushers goes, helping to provide the team with chances for safe retreating, or exposing vulnerabilities to push harder when used properly with the teamates, such as the Tank who defends and has great endurability, amongst lasting strengths to make pushing easier for the team. Each class would rely or depend on a specific weapon they can use that would be the counter for another opposing class type, in such a way where the Rail gun for example would be for the Crowd Control Class, where they control intense situations usually using long ranged attacks, and just attacks in general that keep the other players wanting to be distanced, otherwise risk the punishment. While making it fun to create their best version of that specific class that would appeal to their desired gameplay choices. Doing so can fix this issue, and would make it so everyone can have gameplay balanced diversity by choosing the role they prefer to create and play anyways. If not RoboSwapping, then Classes would be needed where the game restricts players to 1 of each class in the match, so no more Multi-light weight drone users, or Multi-heavy weight only users.making for constant matches where a team isn't prepared due to another team having all 1 robot type without variation, while the other has variety which they pay for as though punished for their creativity based on what they enjoy. So when they die, appearing outnumbered.they can change to a bot for the situation, much like an army would do when adjusting to what's in front of them accordingly. The way the games current competitive state is, it's almost impossible to "easily" recover and fix all the imbalancing issues in a short period of time at this point.so it will take time, but the payoff will be satisfactory! The last 2 recent updates have shown a great commitment in the right direction to redeem Robocraft, and make it better than ever before! However, the game still manages to be fun, and that shows when it's fixed, that it has epic potential! With all this said, I think the game, ( much like popular shooters since "Loadouts" were introduced to the shooter genre.) needs to allow players to swap between their Robots they have created. Drones are light weight users, and it's important to make sure players don't turn Robocraft into a game of generic flying cubes, so the only way to make sure the game doesn't do this so it stands out, is to make sure light weights, medium weights, and heavy weights, all have their weaknesses/ vulnerabilities, and strengths.

FAQT HOVER TANK FREE

If they Nerf the Rail Guns fire rate, it grants Drone users their desires to feel completely invulnerably free from Rail Guns because they can easily dodge to recover, due to fire rate nerf on the Rail Gun.should it happen. The reason Drone users tend to hate on the Rail Gun and Rail Gun lovers do not, is generally because it's 1 of the only weapons that make Drones feel vulnerable, because Drone users tend to want maximized immunity to everything like a "Superman!" Well the Rail Gun is the balancing Kryptonite for countering the Drone situation.







Faqt hover tank